Huck Snipeshadow, Rogue Level 1
Small humanoid (lightfoot halfling),
Armor Class: 16 (leather)
Hit Points: 9 (1d8+1)
Speed: 25 ft.
STR: 10 (+0)
DEX: 20 (+5)
CON: 12 (+1)
INT: 14 (+2)
WIS: 16 (+3)
CHA: 16 (+3)
Saving Throws: Dex +7, Int +4
Skills: Acrobatics +7, Deception +5, Investigation +5, Perception +5, Sleight of Hand +7, Stealth +9
Senses: passive Perception 15
Languages: Common, Halfling, Thieves’ Cant
Tool Proficiency: Thieves’ Tools, Gaming set (cards)
Expertise: Stealth, Thieves’ Tool
Sneak Attack: (1d6)
Halfling Traits: (see core rulebooks for details)
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5ft., one target. Hit 7 (1d4+5) piercing damage or +7 to hit. Ranged (20/60), 7 (1d4+5) piercing damage.
Short Bow. Ranged Weapon Attack +7 to hit, ranged 80/320 ft., one target. Hit 8 (1d6 +5).
- Dark traveling Clothing with a deep hooded cloak
- Leather armor
- (20) Quiver of arrows
- (5) Throwing Knives (Daggers)
- Thieves’ Tools
- Burglar’s Pack
- A small pouch containing 15 GP
Trinket: A jackalope’s foot
Magic Item | Lady Sharps the jeweled dagger
Wondrous item, very rare (requires attunement)
This magnificent and perfectly balanced weapon is made of adamantine. The handle is wrapped in braided black leather. The pommel is made in the image of a grinning skull, its sockets and teeth set with tiny gemstones. The cross guard and blade are intricately decorated with a skull motif, giving the long-bladed dagger a fearsome appearance.
This +1 dagger scores a critical hit on a roll of 19 or 20 for the attuned wearer. In addition to a critical hit, the wearer causes automatic maximum damage of any weapon damage dice you would roll on the attack.
Background: Criminal (Burglar)
Personality Trait: “I’ll never pass up a dare.”
Ideal: Greater Good. Independence. “I truly listen to just one person…Me.”
Bond: “I never steal from a friend…lucky for me I only have three of those.”
Flaw: “If it’s worth something to someone, it’s worth me stealing it.”