Zella Vade, Wizard Level 1
Medium humanoid (human),
Armor Class: 11
Hit Points: 7 (1d6+1)
Speed: 30 ft.
STR: 11 (+0)
DEX: 12 (+1)
CON: 12 (+1)
INT: 18 (+4)
WIS: 15 (+2)
CHA: 12 (+1)
Saving Throws: Int +6, Wis +4
Skills: Arcana +6, History +6, Investigation+6, Medicine +6
Senses: passive Perception 12
Languages: Common, Draconic, Dwarvish, Elvish, Gnomish
Zella is a 1st-level spellcaster. Her spellcasting ability is Intelligence (spell save DC14; +6 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips: (at will): fire bolt; light; mending.
1st level: (2 slots) comprehend languages; identify; mage armor; magic missile; shield; thunderwave.
Staff. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damaging if used with two hands
- Common Clothing (robes)
- Component Pouch
- Explorer’ s Pack
- Pen, ink, & parchment
- A small pouch containing 10 GP
Trinket: A strange, knobby-oily-hide-bound tome, scribed in what appears to be ever-shifting non-Euclidean shapes.
Magic Item | Spectrum Spectacles
Wondrous item, very rare (requires attunement)
These oversized, wire-rimmed and crystal-lensed spectacles grant the attuned wearer a variety of magical sight options (see below). While wearing the spectacles, an attuned wearer can expend the needed amount of charges as a single action to gain access to a single chosen magic effect. Only one effect may be active at any time and if another effect is produced by the spectacles, it dismisses any previous effect as it takes effect. The spectacles have 7 charges.
- Darkvision 60 ft., duration eight hours. (2 charges)
- Detect Magic, duration 1 minute (1 charge)
- Find Traps, duration instant (3 charges)
- True Seeing, duration 1 hour (7 charges)
Background: Sage (Discredited Academic)
Personality Trait: “I’m a bit awkward in social situations outside of academia.”
Ideal: Knowledge. “The true power in life is knowing all the answers.”
Bond: “My word is my bond, and I shall not willingly break it.”
Flaw: “My temper sometimes gets away from me if I am pushed to anger.”