Fighter Level 1
Medium humanoid (hill dwarf),
Armor Class: 16 (scale & shield)
Hit Points: 16 (1d10+6)
Speed: 25 ft.
STR: 18 (+4)
DEX: 10 (+0)
CON: 20 (+5)
INT: 8 (-1)
WIS: 13 (+1)
CHA: 12 (+1)
Saving Throws: Str +6, Con +7
Skills: Animal Handling +3, Athletics +6, Intimidation +3, Perception +3
Senses: darkvision 60 ft., passive Perception 13
Languages: Common, Dwarvish
Tool Proficiency: Smith’s Tools, Gaming set (cards), vehicles (land)
Fighting Style: Dueling (see core rulebooks for details)
Second Wind: (see core rulebooks for details)
Dwarf Traits: (see core rulebooks for details)
Battle Axe: Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 10 (1d8+4 +2 dueling) slashing damage or 9 (1d10 +4) slashing damage if used with two hands.
Heavy Crossbow. Ranged Weapon Attack +2 to hit, ranged 100/400 ft., one target. Hit 5 (1d10).
- Sturdy, but old Traveling Clothing
- Scale Armor
- Oversized backpack (counts as both an Explorer’s Pack and Dungeoneer’s Pack)
- Heavy Crossbow
- A case of crossbow bolts (10)
- (2) Daggers, (2) Short Swords, (2) longswords, Great Axe, Warhammer, (2) Hand Axes, Net
- Small steel mirror, signal whistle, (10) sacks, soap, iron pot, shovel, deck of cards
- A small pouch containing 10 GP
Trinket: A sliver locket with a badly depicted portrait of his beloved Heartha inside.
Magic Item | Helm of Omens
Wondrous item, very rare (requires attunement by a dwarf)
The dented and grim looking half-helm once sported two stubby dragon claws as horns. Now it looks to have seen more battles than can be counted. When worn, the helm grants the wearer the merest glimpse into the future. This gives an attuned wearer advantage on initiative rolls. In addition, when the attuned wearer finishes a long rest, roll two d20s and record the results. The attuned wearer can replace any attack roll, saving throw, or ability check made by the wearer or a creature the wearer can see with one of the previously rolled d20 results. The wearer must choose to replace the result before a roll is made. Each of the two results granted by the helm can be used only once and are lost if not used before the wearer takes another long rest.
Background: Soldier (support staff)
Personality Trait: “I always mind my manners…unless ya hurt my friends.”
Ideal: Greater Good. “I’ll fight for what is right, every time!”
Bond: “Those who call me friend are worth killing or dying for.”
Flaw: “I suppose everybody is trustworthy, till they ain’t.”