Gaara Scoff

Medium humanoid (half orc), chaotic good

Armor Class: 15 (studded leather)
Hit Points: 58 (9d8+18)
Speed: 30 ft.

STR 14 (+2)
DEX 16 (+3)
CON 14 (+2)

INT 14 (+2)
WTS 12 (+2)
CHA 12 (+1)

Skills: Acrobatics+5 Athletics +5 Arcana +4, History +4 Investigation +6, Insight +4, Perception +4, Thieves’ Tools +7
Senses: passive Perception 14
Languages: Celestial, Common, Draconic, Dwarfish, Elvish, Giant, Gnomish, and Orcish.

Raiders’ Luck. Gaara can reroll a single failed, attack roll, skill test or saving throw. She regains use of this ability after a short or long rest.
Trap & Puzzle Expert. Gaara, is well studied at the varied traps and puzzles used to guard tombs, crypts and dungeons, meaning she gains Advantage on all saving throws and skill uses that involve any sort of trap or puzzle.

Actions

Multiattack. Gaara makes two attacks with bullwhip, daggers, hand crossbows or makes a single attack and order her ferrets to attack.
Bullwhip. Melee Weapon Attack: +5 to hit, readch 10ft., one target. Hit 5 (1d4+3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5ft.or range 20/60 ft., one target. Hit 5 (1d4+3) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120, one target. Hit 6 (1d6 +3) piercing damage.

Roleplaying Information

Gaara is the daughter of a pair of retired dungeon delvers – her mother a wizard and father a rogue-, who have made both fortune and reputation from their exploits. Gaara has followed in both of their footsteps and has been raiding trap infested crypts, burrow and dungeons since her early teens. She finds no trap unbeatable and no riddle too challenging. The wilily half-orc is studious, well-spoken, and seems to always has a sly look upon her face, as if she knows something everyone else doesn’t (mostly because she does). She is also rarely seen without her two highly trained ferrets -Tumbler and Fetch. Both furry tricksters aid her in her raids. She is also fond of talking to the twin ferrets as if they could somehow carry on a conversation!

Gaara Scoff

Ideal: “Nothing should be secreted away in a dusty tomb, when it could be admired by many.”
Bond: “My mother taught me all the knowledge I know, and my father taught me how to never lose.”
Flaw: “I don’t take no for an answer.”

Tumbler & Fetch Rules

The twin ferrets are exceptionally trained, allowing Gaara to use her Bonus Action to give either or both ferrets Dash, Disengage, Dodge, Help, Ready, Search or Use Object Actions. They may defend themselves if attacked or as an Action or Garra can have them attack as part of a Multiattack.

Medium humanoid (half orc), chaotic good

Armor Class: 15 (studded leather)
Hit Points: 58 (9d8+18)
Speed: 30 ft.

STR 14 (+2)
DEX 16 (+3)
CON 14 (+2)

INT 14 (+2)
WTS 12 (+2)
CHA 12 (+1)

Skills: Acrobatics+5 Athletics +5 Arcana +4, History +4 Investigation +6, Insight +4, Perception +4, Thieves’ Tools +7
Senses: passive Perception 14
Languages: Celestial, Common, Draconic, Dwarfish, Elvish, Giant, Gnomish, and Orcish.

Raiders’ Luck. Gaara can reroll a single failed, attack roll, skill test or saving throw. She regains use of this ability after a short or long rest.
Trap & Puzzle Expert. Gaara, is well studied at the varied traps and puzzles used to guard tombs, crypts and dungeons, meaning she gains Advantage on all saving throws and skill uses that involve any sort of trap or puzzle.

Actions

Multiattack. Gaara makes two attacks with bullwhip, daggers, hand crossbows or makes a single attack and order her ferrets to attack.
Bullwhip. Melee Weapon Attack: +5 to hit, readch 10ft., one target. Hit 5 (1d4+3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5ft.or range 20/60 ft., one target. Hit 5 (1d4+3) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120, one target. Hit 6 (1d6 +3) piercing damage.

Roleplaying Information

Gaara is the daughter of a pair of retired dungeon delvers – her mother a wizard and father a rogue-, who have made both fortune and reputation from their exploits. Gaara has followed in both of their footsteps and has been raiding trap infested crypts, burrow and dungeons since her early teens. She finds no trap unbeatable and no riddle too challenging. The wilily half-orc is studious, well-spoken, and seems to always has a sly look upon her face, as if she knows something everyone else doesn’t (mostly because she does). She is also rarely seen without her two highly trained ferrets -Tumbler and Fetch. Both furry tricksters aid her in her raids. She is also fond of talking to the twin ferrets as if they could somehow carry on a conversation!

Ideal: “Nothing should be secreted away in a dusty tomb, when it could be admired by many.”
Bond: “My mother taught me all the knowledge I know, and my father taught me how to never lose.”
Flaw: “I don’t take no for an answer.”

Tumbler & Fetch Rules

The twin ferrets are exceptionally trained, allowing Gaara to use her Bonus Action to give either or both ferrets Dash, Disengage, Dodge, Help, Ready, Search or Use Object Actions. They may defend themselves if attacked or as an Action or Garra can have them attack as part of a Multiattack.

Gaara Scoff
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